Firstly I love plasticity and I've been using it for a couple of years. Thanks so much for adding section analysis makes things easier to check before sending to my 3d printer. The only thing that I find harder modelling than other software is shells for electronics projects. Might not be the core goal of Plasticity but it would be great if there was a command to turn a rectangle into a shell (where you land up with extruded objects) with a top part and a bottom part with a lip that takes things like height of shell, height of pcboard, height of lower shell, shell thickness, top inner lip height, bottom inner lip height and a corner radius. It would also be great if there was a similar command to turn circles into screw pillars with optional stiffeners (the crosshair looking bits of plastic on screw pillars) and a counterbore (hole above the shell with a slant to let a screw through). All of this can be achieved with existing commands like offset and extrude but this would be a huge timesaver.