Many user interaction requires additional approval by pressing Enter (RMB), while there is no need for that at all. There is the Undo function if something fails and it slows down everything when creating something without valid reason. Confirmation of a command is only required when running the command literally needs it. As an example when moving an object to 1 m to the right (X axis) looks like this in an efficient way with hotkeys: Select object, then: G /X /1 /Enter (Grab/ X axis/ 1m/ Confirm) This is in Plasticity: Select object, then: G /X /1/ Enter /Enter (The last Enter is totally not needed, wasting the time of the user) Also there is a lack of consistency, see the video when it comes to vertices. I could move control points freely without selecting move tool or pressing Enter, but if I want to move it freely with move tool, it requires Enter. it it true for almost everything I used in Plasticity; unnecessary approvals, not consistent approach on interactions (overall more interaction needed than it should need from UX designer perspective). It would be great to rethink the approach, Plasticity is a rare gem, it deserves the most efficient workflow.