Plasticity already has excellent surfacing tools (Loft, Patch, XNurbs with G0/G1/G2 continuity) — the one missing piece for reverse engineering is native point cloud handling. Current workaround and its pain points: Going from a 3D scan to a clean CAD surface currently means exporting the scan as a mesh, sectioning it in a separate free tool (e.g. CloudCompare), exporting each cross-section as DXF, then importing into Plasticity to retrace and build rails before lofting. It works, but it's a disconnected multi-app round trip: no live feedback when repositioning a cutting plane, manual DXF export/import per slice, and risk of scale/position drift between programs. Requested feature: A native point cloud module that would let you: Import raw point cloud data (PLY, E57, XYZ, etc.) directly into a Plasticity scene Section the cloud with a movable cutting plane, either single cuts or an evenly-spaced repeated series along an axis Auto-derive a simplified, smooth spline from each section, with a tolerance/max-edge-length-style control so you're not stuck retracing hundreds of raw scan-noise segments Add rail/guide curves directly against the point cloud Feed those sections and rails straight into the existing Loft, Patch, and XNurbs tools Why this fits Plasticity: The "back half" of this pipeline already exists and is genuinely strong. The gap is entirely the "front half" — getting from raw scan data to a clean, position-accurate curve inside the same scene. This would close a real gap with reverse-engineering suites like Geomagic Design X or PolyWorks, which cost tens of thousands, for anyone doing scan-to-CAD work on real mechanical parts rather than freeform/concept modeling. Happy to share more detail from an active production use case if useful.