A way to control the quality of the viewport mesh. (and tighten iso curves) My current software has mesh control for the viewport, and that sort of control really helps a lot if you have big surfaces with a lot of nothing going on, and then suddenly a detailed section. If you can evenly distribute and refine the triangulation that is gold to check surface quality visually. It can blow up the polycount for the viewport, so I would suggest a toggle function where you can set manual mesh quality per object, but also an override toggle to have the normal/performance view. And maybe these can tie in to export settings as well. :D Attached is how that looks in my current software. (3DS Max, with Powernurbs, where Powernurbs is end of life for 3DS.) I realize that what I request here can really hurt performance in multiple ways, but I do a lot for control, and a toggle would give us the best of both worlds. If any mesh is cached within the .plasticity file, these will probably blow up in filesize as well. Thank you for considering.