Currently, Plasticity is excellent for NURBS modeling, but working with imported Mesh/STL data as reference or part of the design is limited. I would like to request tools that allow:
  1. Direct Trimming: Ability to use curves or surfaces to cut/trim Mesh bodies.
  2. Mesh Booleans: Simple Boolean operations (Union/Subtract) between Mesh and NURBS (or Mesh-to-Mesh).
  3. Reference Integration: This would allow for much faster reverse engineering and hybrid modeling workflows where STL parts need to be modified or integrated into a final CAD design.