Improve conversion to polygonal topology.
Matthew Grace
I think if you guys could improve the algorithm to convert to more seamless polygonal topology, it would be far easier to create game/film assets. To me, this is a major thing. At the least, I have noticed sometimes the vertices are doubled or unconnected, able to be pulled apart (with very complex geometry), and it is difficult to remesh it perfectly. Even if the object is completely remeshed with millions of quads after import to Maya/Blender, it would be easier to deal with.
Otherwise, INCREDIBLE program!