Nick Kallen
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Nicholas Fox
Nick Kallen Great News Nick and I know the community of Plasticity users are going to love this addition.
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Chris Taylor
Nick Kallen awesome thank you, thank you, thank you!!
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Chris Taylor
YEEESS!!! Ace. 100% Game changer.
Nick Kallen
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Cengiz Mardin
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Dimitar Pouchnikov
+1 for this. love the ease of use of plasticity but without instances it is only useful for patching things here and there for professional use
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baobab pig
Absolutely needed. I don't think I want to buy the software until this is implemented, or at least that I know it will be in the next 12 months.
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J. Tervo
Q1 2026, probably :)
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Smolli
Oh man, now I have a Project that simply would kill me without instances. So much needed, so essential.
Nick Kallen
Merged in a post:
Instances for objects and arrays, mirrored objects and symmetry modifier
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OccultArt
Instances for objects and arrays. (Instances can be expanded to become non-instances)
Mirror as instance so mirrored object will update automatically.
Symmetry modifier that creates a single merged object but updates mirrored side.
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Chris Taylor
100%
Mark McCoy
Agreed. Trying to leave Sketchup behind permanently, and I miss this feature as well. Sketchup calls them Components and yes when you change one, they all change.
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Chris Taylor
Mark McCoy 100% agree. I'm trying to do exactly the same thing but without instances (Sketchup Components) its a bit hopeless. You have 100 copies of something in a model and what, you have to manual replace each one to change something? I suspect their Parasolid licence doesn't allow it, just like it I think does for history.
Bazo Tuardo
It's an absolutely fundamental feature, probably hard to implement and definitely not very flashy and that's why it is not there after years. I can imagine people want more matcaps or viewports or AO or any other thing. They are nice, only completely irrelevant for everyday work. Plasticity started with a set of basic extremely well implemented features and went into the woods. I accept the fact that different people need other functionalities, but every 3D software has the same core, you should be able to move the objects, delete them, clone them and hit x to exit the software.
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