Keep Pivot
planned
Thomas Pasieka
I would say it's rather crucial to retain/save the "Pivot" of an object once moved. Currently it is being reset to it's bounding box which makes it annoying and time consuming because you have to set it where you want it to be every time you select/deselect the object. This makes testing certain designs more time consuming.
Tom Lai
Sketchup has a simple Component implementation that allows for the positioning of the Transform Gizmo. Plasticity should look at that.
Actually Plasticity should learn a lot from how the Sketchup interface worked. Plasticity is the new Sketchup.
Nick Kallen
Daniel Alderson Smith
MOI has a killer Dynamic-Pivot feature where you can grab an object by a point or edge (or the center of a surface) within it, and then that point or line becomes the pivot location, which is excellent for quickly placing objects with snapping or rotating from a point. Would love to see this functionality as an extension of this feature.
[edit]
--This already exists as freestyle--
Nick Kallen
planned
Marco Antoniazzi
This is similar to: https://plasticity.canny.io/feature-requests/p/preserve-pivot-rotation-toggle
n
nico11199988897
I think the solution is to have the same function for all transformations. A "Transform" function, you can change modes with the same keys
BunnyViking
At minimum this needs to be a thing during multiple operations, if I want to more, rotate and scale and object I don't want to have to snap the origin point on every operation.
R
Ray
I suggested a similar concept, using an object "origin", which is would be a pivot that's shared between tools. https://plasticity.canny.io/feature-requests/p/object-origincenter
D
Dmitriy Dyakov
It's necessary to make a "component" entity in Plasticity, then everything will work.
And to expand this post, it's about the same thing, if globally: https://plasticity.canny.io/feature-requests/p/assemblies-subassemblies-parts-in-the-objects-tree-after-inport
William Vaughan
maybe one solution would be to allow for pivots on groups (folders). So a group could be represented in the viewport and your could rotate/scale/move with the "groups" pivot.
similar to how alot of 3d apps work for basic rigging. a Locator/Null of sorts
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